Part 41: Zore: The Hunter From the Future

As you can see by the chapter image, this chapter is going to be nothing but non-stop action! Yaaa…
No, this one is a mercifully short one today, although it does set up a couple of subplots and give even more character development to the Non-Leonard characters. It also continues the running theme of Leonard being a non-presence in this game by and large.

We begin things right where we left off from the previous chapter, with Leonard and company escorting Miu and Scardigne through the Lost Forrest back to the Farian capital.
The Lost Forest is one of a handful of new areas created for the second game. About 80% of the game takes place in areas we’ve already seen before. This is the first of many reasons why Level-5 was able to crank the sequel out so fast after the first game had disappeared into Development Hell for nearly four years. Things tend to go pretty fast when you’re reusing assets unchanged from the last game you made.
And I’m talking everything here folks: game engine, locations, enemies, character models, plot elements. The only way White Knight Chronicles II could get any more recycled was if they shipped it in one of those brown paper boxes Disney used to sell copies of Wall-E in to try and cash in on the film’s environmental theme until everyone somehow decided global warming just wasn’t happening any more…

Anyway, here’s more simultaneous new material and recycled material. These little fish enemies are our first new enemy type of the sequel. They’re magic-based enemies and they attack with pretty powerful elemental magic. In large numbers they’re an absolute nightmare to deal with, primarily because they’re incredibly fast and smart and your characters are still slow and stupid even AFTER Level-5 completely revamped the battle system.
The green ones are Slypheeds, they’re wind based. The brown ones are Gnomes, they’re fire based. The blue ones are Remoras, they’re water based. And the red ones are Salamanders, they’re fire based. They’re all weak against stabbing physical attacks and against magic attacks from their opposing element.

I don’t really show it off all that well, but the Lost Forest can be very beautiful to look at some times in terms of its construction. It’s the one area of the game were they really made things interesting where it’s not a samey forest. Though I’ll cover that more in a bit once it starts revealing some of its secrets to us…

Not pictured: 30 minutes of tedious running battles to get to the Farian base camp.

That purple fog there on the far right is Magic Bullshit. The Lost Forest is an intertwining maze of corridors that you can generally navigate any way you want. The trouble is, it was designed for the online quests primarily, the part of the game were you’re free to run around and do whatever you want most of the time.
But because this is a single player game and we need to rip off Final Fantasy XIII, certain paths are blocked off by these swirling purple barriers in order to sluice you down the path the game wants you to follow. If you try walking into one of these Magic Bullshit barriers, you’ll get a message saying you can’t go this way for reasons and then turn you around to make sure you do not deviate from The Hallway.
Ordinarily, that would be okay, but the game sets up the most obtuse, long-way-round routes for you to follow which lead to instances of 30-minute running battles through the forest to get to a part of the map that has five or six shorter routes to it blatantly blocked off.

But enough about this game’s incompetent design. We’ve got Plot to deal with.

As we make it to the Fiarian base camp, we find a familiar face waiting for us.

CUTSCENE: Reunited With Lorias
It appears the reports of Ban Lorias’s demise were greatly exaggerated.



Oh Scardigne, don’t sell yourself short… And don’t hype up Leonard either. Please, god.

An idiot, a troll, a human disinterested shrug, and a broken sycophant. At your service, Ban.















CUTSCENE: The Zore Crystals














Oh, it’s about fucking time you explain what something is before we walk face-first into it, eh Maxwell.
See, even Eldore gets somewhat better in the sequel. Leonard is still and always will be shit, however.


Hopefully kill him so I won’t have to go through the rest of the stupid bullshit he drops on us after we save his sappy ass.




Again, I will give it to Level-5's art department, the hand-drawn stuff for this game looks a million times better than anything that actually shows up in-game. This map almost looks like something you’d see on Avatar: The Last Airbender or Legend of Korra. It also hints at the gimmick of the Lost Forest…


…Ah, you didn’t answer her question there, Lorias. You know, she’s only just the Most Important Person in Faria and Your Future Ruler and all. But whatever, Leonard has more monosyllabic contributions to this chapter to vomit up.














They even start flashing and ‘BLING!’-ing just to Leonard-proof them.





Good to know. This is one of the reasons why I really like Lorias. Were he anyone else in this game, he’d of asked us to take out all four crystals for him, but because he realizes we’ve just emerged from the purgatory that is the first game of White Knight Chronicles, he steps up to the plate and helps us out by taking out the southern crystals himself.
That, and he’s one of the handful of characters in this game that doesn’t have his head up his own ass. Thank you Ban Lorias, for being a decent person in this cacophony of assholes, morons, posers and whatever the fuck we’ve decided Shapur is. The thread is grateful to you.
Be grateful, DAMMIT!

Oh, what’s that Miu? You’ve got some blatant foreshadowing for us? Okay.





In the time since we arrived at the camp, Miu went back and binge-read through the first half of the LP and now realizes what a truly horrible pestilence has invaded her homeland.
There’s no explanation for her suddenly feeling this, by the way. She just does for reasons. Because Akihiro Hino wanted “There’s Something Wrong With The White Knight (other than Leonard)” to be a Thing in this game and doesn’t know how to weave it in with any subtlty.

Oh, and this guy acts as a condensed shop on the outskirts of the camp. You can buy weapons, armour and items off him. He’s still selling the exact same stuff that Johann in Sinca and the random Windwalker on the bridge of the Shahgna were, but hey, we’ve got access to an Items shop now.
This would be the point where you’d stock up on Mana Potions to fuel Leonard’s inevitable destructive rampages with the White Knight. Because good god are you ever going to be whipping the White Knight out every five minutes just to get to the damn crystals.

And we’re off…


As you can guess by looking at the party layout in the upper right there, Miu is staying behind at the basecamp while Lorias leads the second prong of the attack in the south, but we’ve still got Scardigne as a guest character for the attack on the northern crystals.
We’ve lost the extra firepower Miu adds to the team, but that also means we only have one derpy NPC to babysit now instead of two.

Here’s another new enemy: the Blood Bull. It’s another Jackal pallet swap.

See what I mean about this place being kind of pretty? The compressed images and the fact that it’s night right now aren’t really doing this place justice, but if you play through a mission set here at dusk, this place looks amazing… for a middling cheap-ass JRPG that walked through several plate glass doors Selena Meyer-style on its way to a release date.

And there on the horizon is our titular Zore Crystal.

CUTSCENE: Attacking the Crystals
BOSS BATTLE: Zore Crystals (with commentary by nine-gear crow and Blind Sally)
It even gets a Boss Subtitle. Yay.
Something about these things always seemed like to me like they were ripping off Final Fantasy XII in some way, but it’s been nearly six years since I last played FFXII. And I’m also apparently one of the few people in existence who actually liked XII.



I want to say he’s temping fate… But this fight is pretty easy.

The Zore Crystal doesn’t have that many moves in its arsenal. It’s weak to impact attacks, but it has a nasty habit of randomly altering is elemental resistances.

On foot the only thing you can target on it initially is the base. You need to hammer away at that until you break a few shards off the actual crystal and the core itself becomes targetable.


You can see one of its resistance changes here.

It will also attack you with a tier 3 or 4 area-of-effect magic attack of the element it’s currently hardened against. I took a couple of +Comet hits throughout this fight, but it wasn’t anything to worry about.
When these things start showing up in the post-game missions like Vellgander is when they really start to put the hurt on you.

Once you amass enough AC to unleash the White Knight, however, the fight is pretty much over.

I neglected to point out earlier, but if you start the second game fresh without playing through the first one, the White Knight automatically has Talion and the Argent Shield equipped. So yay continuity, I guess.
Whitesteel is still in your inventory, however, if you feel like equipping it for nostalgia’s sake, even though Talion is the better of the two weapons by lightyears. It’s one of the few equipable items that you can’t get rid of, by the way.

With the crystal down to about half health, we can now attack its core.

With the White Knight out, all you need to do is Shield Bash it a couple of times and it folds like a cheap suit.



#WINNING



And we get back under way through the creepy monster forest on our way to Zore Crystal #2.


And it’s here where the Lost Forest really smacks you in the face with its gimmick.

You see, the Lost Forest is divided into four quadrants: spring, summer, autumn, and winter. Each quadrant has the aesthetic of a different season, as well as different enemy types based on the obvious elemental parallels. Ice monsters are in the winter area, fire monsters are in the summer area, wind in spring, and earth in autumn.
Up till now, the other three areas have been kind of indistinguishable from one another save for different colours of leaves on all the trees. It’s only once you get to winter that you realize what this place’s deal is.
At first I thought this was plot-related, and that this part of the map was all dead because the Zore Crystal was sucking up all the Mako energy from the Planet and shit and that it would go back to being green again once you took it out, like Mushroom Hill Zone did in Sonic & Knuckles.
…But that would have required Level-5 to push the

…How the fuck did these guys make Professor Layton again?


And here’s another Jackal pallet swap: the Blue Boar.

Also, I apparently lied way back in the boss video with Awahnee in chapter 6 of the first game. You DO encounter one in an actual snowbound environment. Sorry Sally, I misled you.
It still looks completely stupid, however, even in its natural environment.

But oh hey, there’s the second Zore Crystal.

Same tactic. Knight up, Shield Bash, watch cutscene.



It’s screenshots like this that almost trick you into thinking this game is dynamic and action-packed. It isn’t.




CUTSCENE: The Next Morning
CUTSCENE MUSIC: Ancient Heartbeat ~ Monolouge (Disc 2, Track 22)


Cisna apparently recounts events in purple prose. …Was the script localization of this game handled by Christopher Paolini or something?

So everyone with a Y Chromosome gathers around the Magic Meeting Table to discuss what they’re going to do now that the Zore Crystals have been taken out.





















Yeah, it’s too bad we don’t have a super-fast airship or something to get us in there before Nanazel has any time to react or anything, right?




CUTSCENE: Yulie's Reason, Miu's Purpose
And so the debate on how we’re actually going to infiltrate Faria proper is carried on just out of earshot of the heir of Faria. Because there’s no reason to involve your future ruler in matters that will affect the future of her nation, right?
Eh, Miu’s still in Crippling Anime Character Self-Doubt Trope mode, so it’s probably best not to bother her anyway.

She looks out longingly, wondering what a better written character than anyone at that table would do in this situation.

Luckily for her, a better written character appears!




I’ve seen where you end up, girl. You’re a more helpful character than Leonard ever becomes in this game, and you can take that to the bank.

CUTSCENE MUSIC: Miu’s Theme (Game 2 OST, Track 7)
She sighs.





Well, I’m glad someone finally asked the obvious question that’s been floating around her character for 90% of the game so far.


She’s at a loss because she can’t say “Leonard’s Penis” in good faith anymore because I’m pretty sure she detests him as a fellow human being right now and is just really good at repressing it.




In the meanwhile, Leonard is frantically gesticulating like he’s making an angry, impassioned argument, while everyone else just stands calmly and watches him. It’s played without words, so it looks like you’re watching him have a temper tantrum.


Keep telling yourself that, girl.
























Must… Resist… Making… Saints Row… Joke… I mean, shit, I’ve essentially been escorting The Boss and Kinzie around for the last hour or so. I’m amazed I haven’t cracked yet.


You don’t see it in the screenshot here, but Miu cracks the barest hint of a smile during the fade to black.


CUTSCENE: A Plan of Attack


Because Lorias too knows all about Leonard-proofing his plans.







Ya know, I’m pretty sure he hasn’t said a sentence longer than four words since the second game started. …Not that that’s necessarily a bad thing, mind you. Less Leonard is Best Leonard.





- 2.1 - Reunited With Lorias
- 2.2 - The Zore Crystals
- 2.3 - Attacking The Crystals
- 2.i - Zore Crystal Boss Battle (with commentary by nine-gear crow and Blind Sally)
- 2.4 - The Next Morning
- 2.5 - Yulie's Reason, Miu's Purpose
- 2.6 - A Plan of Attack

THE LOST FOREST
